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Dr. Edward
£20/hr
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1st class free
teacher
£20/hr
Contact
First class free
English as a foreign language Lessons
verified Verified data time 2 years teaching experience
Price
Price
First class free
£20/hr
Level of the lessons
Level of the lessons
University students
Adults
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Easy to learn with joy and enthusiasm private classes, the educational technology en Gamificaction

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Doctor en Ciencias de la educación, línea de investigación en Sistemas y Ambientes
Educativos. Magíster en Gestión de la Tecnología Educativa. Licenciado en Lenguas
Modernas. Formador de docentes. +20 años como docente especializado en metodología de la enseñanza de idiomas utilizando las nuevas tecnologías y la Gamificación educativa, gestor de tecnología educativa, formador de facilitadores, escritor de artículos enfocados a la mejora de la educación. Excelente manejo de las TIC para la Educación y las redes sociales.

Profesor de idiomas e investigador educativo

En los últimos 5 años de investigación y docencia he implementado la Gamificación
digital y el aprendizaje basado en proyectos, en las aulas de centros educativos del sector público, logrando impactar positivamente en miles de estudiantes del segundo ciclo de secundaria, así como a cientos de adultos de técnico profesional, en los aspectos: cognitivo, actitudinal, afectivo y motivacional, a través del uso de la Gamificación digital.

Doctor in Educational Sciences, research line in Educational Systems and Environments. Educational Systems and Environments. Master in Educational Technology Management. B.A. in Modern Languages. Languages. Teacher trainer. +20 years as a teacher specialized in language teaching methodology using new technologies and educational Gamification, educational technology manager, trainer of facilitators, writer of articles focused on improving education. Excellent handling of ICT for Education and social networks.

Language teacher and educational researcher

In the last 5 years of research and teaching I have implemented digital Gamification and project based learning and project-based learning in the classrooms of educational centers in the public sector, achieving a positive impact on thousands of high school students, as well as hundreds of professional technical adults, in the following aspects: cognitive, attitudinal, affective and motivational, through the use of digital gamification.

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