Dr. Edward in a nutshell
Doctor in Educational Sciences, research line in Educational Systems and Environments. Master in Educational Technology Management. B.A. in Modern Languages. Teacher trainer. +20 years as a teacher specialized in methodology of language teaching using new methodology using new technologies and educational Gamification, educational technology manager,
trainer of facilitators, writer of articles f...
Doctor in Educational Sciences, research line in Educational Systems and Environments. Master in Educational Technology Management. B.A. in Modern Languages. Teacher trainer. +20 years as a teacher specialized in methodology of language teaching using new methodology using new technologies and educational Gamification, educational technology manager,
trainer of facilitators, writer of articles focused on the improvement of education. Excellent handling of ICT for Education and social networks.
Language teacher and educational researcher
In the last 5 years of research and teaching I have implemented digital Gamification and project-based learning in the classrooms of public sector schools, achieving a positive impact on thousands of high school students, as well as hundreds of professional technical adults, in the following aspects: cognitive, attitudinal, affective, affective and emotional: cognitive, attitudinal, affective and motivational, through the use of digital Gamification.
Doctor en Ciencias de la educación, línea de investigación en Sistemas y Ambientes Educativos. Magíster en Gestión de la Tecnología Educativa. Licenciado en Lenguas Modernas. Formador de docentes. +20 años como docente especializado en metodología de la enseñanza de idiomas utilizando las nuevas tecnologías y la Gamificación educativa, gestor de tecnología educativa, formador de facilitadores, escritor de artículos enfocados a la mejora de la educación. Excelente manejo de las TIC para la Educación y las redes sociales.
Profesor de idiomas e investigador educativo
En los últimos 5 años de investigación y docencia he implementado la Gamificación digital y el aprendizaje basado en proyectos, en las aulas de centros educativos del sector público, logrando impactar positivamente en miles de estudiantes del segundo ciclo de secundaria, así como a cientos de adultos de técnico profesional, en los aspectos: cognitivo, actitudinal, afectivo y motivacional, a través del uso de la Gamificación digital.