My teaching practice is characterized by an active, hands-on, and student-centered approach. I strive to motivate my students to discover, create, and solve real-world problems through technology, fostering critical thinking, collaboration, and autonomy.
I apply methodologies such as project-based learning (PBL), collaborative learning, the flipped classroom model, and gamification, especially i...
My teaching practice is characterized by an active, hands-on, and student-centered approach. I strive to motivate my students to discover, create, and solve real-world problems through technology, fostering critical thinking, collaboration, and autonomy.
I apply methodologies such as project-based learning (PBL), collaborative learning, the flipped classroom model, and gamification, especially in the areas of programming, robotics, and design. I enjoy presenting challenges where students must plan, experiment, make mistakes, document their processes, and reflect on their outcomes.
In class, I combine theory with extensive practice. I use tools such as mBlock, Scratch, Arduino, online simulators, code editors, LMS platforms, and other digital resources that help develop both technical and creative communication skills.
I have worked with students of different levels (from primary to high school and higher education), always adapting content to their context, age, and interests. I have also participated in the coordination of IB Personal Projects, virtual content design, and digital skills advising.
My main goal is for students to feel capable, valued, and challenged and to discover how technology can empower them to transform their environment.