My lessons are conducted through PowerPoint slide which covers individual topic with examples, exercise and in the end exam type questions. I create a lesson according to your level. I'm constantly learning and updating my knowledge base, so I can provide accurate and up-to-date information within the constraints of my knowledge cutoff date.
My subjects follow the national curriculum, but if a s...
My lessons are conducted through PowerPoint slide which covers individual topic with examples, exercise and in the end exam type questions. I create a lesson according to your level. I'm constantly learning and updating my knowledge base, so I can provide accurate and up-to-date information within the constraints of my knowledge cutoff date.
My subjects follow the national curriculum, but if a student requests it, I can also teach advanced material in the following areas:
Key-Stage 1: The national curriculum for Key Stage One specifies that students should learn how to:
1. Recognise the definition of algorithms, how programmes are created using them on digital devices, and that programmes work by following
clear and concise instructions.
2. Make and troubleshoot basic programmes
3. Utilise logic to forecast how basic programmes would behave
4. Employ technology thoughtfully to produce, arrange, store, modify, and retrieve digital content; identify typical applications of information
technology outside of the classroom; utilise technology sensibly and safely, protecting private information; know who to contact in case they
have questions or concerns about content or interactions on the internet or other online platforms.
Key-Stage 2: The national curriculum for Key Stage Two specifies that students should learn:
1. Create, write, and debug programmes to achieve certain objectives, such as managing or replicating physical systems; break problems down
into smaller components to solve them.
2. Utilise repetition, selection, and sequence in programmes; Work with different input and output formats and variables.
3. Use logical reasoning to identify and fix mistakes in algorithms and programmes, as well as to explain how some basic algorithms operate.
comprehend computer networks, which include the internet; how they can offer a variety of services, such the world wide web; and the
chances for cooperation and communication they present.
4. Utilise search technologies efficiently, understand the criteria used to select and rank results, and exercise discernment when assessing digital
content.
5. Choose, apply, and integrate a range of software (including internet services) on a variety of digital devices to design and create a range of
programmes, systems, and content that accomplish specific goals, such as gathering, analysing, assessing, and presenting data and
information.
6. Use technology in a safe, courteous, and responsible manner; recognise appropriate and inappropriate behaviour; and identify various
channels for reporting concerns regarding content and contact
7. Utilise search technologies efficiently, understand the criteria used to select and rank results, and exercise discernment when assessing digital
content. Choose, apply, and integrate a range of software (including internet services) on a variety of digital devices to design and create a
range of programmes, systems, and content that accomplish specific goals, such as gathering, analysing, assessing, and presenting data and
information.
8. Use technology in a safe, courteous, and responsible manner; recognise appropriate and inappropriate behaviour; and identify various
channels for reporting concerns regarding content and contact.
Key-Stage 3:
1. Computational Modelling of Physical Systems and Real-World Issues: Development, Application, and Assessment
2. Examining Algorithmic Thought: Comparing and Organising Algorithms
3. Multilingual Programming for Solving Issues and Developing Modular Programmes
4. Understanding Simple Boolean Logic and Binary Representation like AND, OR, XOR, NOT, Converting binary into decimal and addition
5. Understanding Computer System Hardware and Software Components: Interconnectivity and Communication
6. Exploring the Fundamentals of Computer Systems: Storage and Execution of Instructions, Digital Representation of Data
7. Cross-Platform Creative Projects: Utilising Various Applications to Achieve Difficult Objectives, Analyse Data, and Provide User-Centric Solutions
8. Creating, Reusing, Rewriting, and Repurposing Content for Targeted Audiences: Techniques for Developing Reliable, Stylish, and User-Friendly
Digital Artefacts
9. Ensuring Technology Use Is Safe and Responsible: Safeguarding Online Persona, Privacy, and Reporting Unsuitable Information and Behaviour
10. Links between semaphores and the Internet
11. Data Science
12. Basic Web development
13. Introduction of Cyber-Security
14. Introduction of Python
GCSE:
1. Computational Thinking
2. Programming Basis
3. Data Representation
4. Computer Systems
5. Python Programming: Knowledge of programming, beginner to Intermediate level
6. Networks: How network works.
7. Cybersecurity: Knowledge of threats
Year 11:
1. Python Programming: Intermediate to Advance level
2. Number Systems: Addition, Subtraction Binary and Hexadecimal
3. Ethical , Legal and Environmental Effects on the world, Balancing it
4. Revision: Student Weak area.
A-Level:
According to Student Weaknesses.
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