West Heath · Selly Oak · Northfield · Longbridge · Kings Norton · Bournville
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The format of learning include:online learning; experiential learning in which experience says a lot about the teaching process. We can only gain experience from interacting and engaging with the world and people around us. This learning theory comes from David Kolb’s experiential learning cycle, and considers the role of all our experiences in learning, from emotions and cognition, to our enviro...
The format of learning include:online learning; experiential learning in which experience says a lot about the teaching process. We can only gain experience from interacting and engaging with the world and people around us. This learning theory comes from David Kolb’s experiential learning cycle, and considers the role of all our experiences in learning, from emotions and cognition, to our environment.
Kolb’s 1984 theory suggests that there are four main stages in the learning cycle:
Concrete experience. This is when the learner has a new experience, such as riding a bike for the first time. Reflective observation. After the concrete experience, the learner must reflect on their actions and watch others perform that action. Abstract conceptualisation. The next step involves the learner making sense of their reflections and making a plan for going forward. They might come up with next steps and seek insight from experts. Active experimentation. During the final stage, the learner will consider their reflections and previous lessons and then retry the original experience to see if any progress has been made. This will lead to a new concrete experience, and so the cycle restarts. Would also indulge the differential learning format as we will be dealing with different personalities. It tailors instructions to students depending on their individual needs. Game-based learning is another learning format that’s helps with engaging the students. If you want to focus on making your lessons more fun, engaging and interactive, then look no further. Game-based learning, also known as gamification, is a great way to engage students, particularly those in primary and secondary education.