I have over 20 years experience in arts, specially in drawing but my specialty is Concept art for video and board games.
I have a traditional background in Fine Arts which equipped me with a strong base in all types of art mediums and projects. I always start by appraising any student in what their strengths and needs are and create a personalized development plan for that student. This way I ca...
I have over 20 years experience in arts, specially in drawing but my specialty is Concept art for video and board games.
I have a traditional background in Fine Arts which equipped me with a strong base in all types of art mediums and projects. I always start by appraising any student in what their strengths and needs are and create a personalized development plan for that student. This way I can guarantee they can improve efficiently in their art.
Throughout my career, I have excelled in creating high-quality artwork from concept to final rendering, encompassing characters, environments, and game assets. As a Lead Instructional Designer at Blizzard, I honed my abilities to convey stories and moods through artistic concepts, aligning with the requirements of any company and this experience works well on knowing what AAA companies usually look for in terms of talent acquisition and pinpointing exactly what needs improvement in any project or artwork.
My experience in diverse roles, ranging from Lead Artist at Beefjack Studios to Concept Artist at Mobile Pie, has equipped me with a unique blend of skills, including UI design, 2D/3D animation, and character design. My academic background in Traditional Painting, 3D computer animation and game design provides a strong foundation to support the development of any student wanting to learn more about drawing and arts.