I am deeply passionate about Information Technology and its vast possibilities, a love affair with technology that I have nurtured for years. My journey in this dynamic field began during my high school days in 2009, when I led as the IT designer and speaker for the national initiative "La tua Idea di impresa." It was a defining moment, as my team and I clinched the first position regionally with...
I am deeply passionate about Information Technology and its vast possibilities, a love affair with technology that I have nurtured for years. My journey in this dynamic field began during my high school days in 2009, when I led as the IT designer and speaker for the national initiative "La tua Idea di impresa." It was a defining moment, as my team and I clinched the first position regionally with our innovative project, DTP (Device Tracking Position).
My zeal for technology led me to further opportunities. I worked as a Systems Administrator and Web Developer at LibConsulting Srl, and later as a Web Developer at Gaya Srl during These roles not only honed my technical skills but also deepened my understanding of the practical applications of IT in business and creative industries.
In 2012, I channeled my passion into founding InvaderGames. Here, I embarked on an ambitious project – the Fan Remake of Resident Evil 2 Reborn. This venture not only showcased my technical prowess but also demonstrated my creative capabilities, gaining over 1 million views on YouTube and an invitation to Capcom studios in Osaka in 2015.
My journey didn't stop there. In 2016, I mentored aspiring developers at the Global Game Jam in Rome, sharing my passion and knowledge. I also delivered several conferences and workshops at prestigious events like Codemotion, Romics, Regione Lazio, DBGA, and Google Dev Fest, further cementing my role as a thought leader in the gaming and IT community.
Adding to my portfolio, I created architectural exploration software on Unreal Engine 4 for Interstore ch. This project was a testament to my belief in the seamless integration of technology and architecture.
2022 marked a new chapter with the founding of FaberLudum. Under this venture, I developed three serious games for European projects: "Renaissance" for energy communities, "Safemode" for naval safety, and "EASA Landing Simulator" for air safety. These projects were not just about game development; they were an embodiment of my commitment to using technology for societal benefit.
Now, working full-time as a Videogame Developer on Unreal Engine 4, I continue to embrace my passion for technology, constantly exploring new horizons and pushing the boundaries of what's possible. My journey is a testament to the power of dedication and the endless possibilities that technology and creativity can unlock.